Week 4
Last updated
Last updated
Abstract Our learning objectives for the week were:
I created some names for each of the characters and left them for the team to vote. I also started to look at some in-game brands and looked at Issac Assimove books for inspiration.
A few decisions were made: Team name = Simulacrum games Game name = Asimov Location = Yerebat (mash-up of Yerevan and Ashgabat) Main character = Asimov NPC Teacher Character name = Hari
I started to work on the story again as we had finalised the personalities and abilities of the characters with the group.
Friendlies
Enemies
The story was based around thre gaming loop: - Investigate - Battle - Discover - Collect - Upgrade
I had a look at the weekly content and started to draw a strawman of the presentation deck and created a confluence page. I put names against each section based on our team roles and areas we were responsible for.
Concept
Background on the game, story, platforms (@Nural Choudhury)
Features
Game Mechanics (@Daniel McKinley/ @Lucas Souza )
Artwork (@Luke Morrisby)
Music (@Daniel McKinley)
Machine Learning (@Lucas Souza)
Approach
Users and Market-fit (@Linda Fitzgerald)
Market Size (@Nural Choudhury)
Road-map/Money/Investment (@Nural Choudhury)
Prototype - Demo Walkthrough/Trailer (@Luke Morrisby)
Team
Who we are and background ()
Next steps
What needs to happen next (@Nural Choudhury)
I also created a Keynote template for the team to use. I then created a table to paste in their copy and drop their assets for me to pick up.
23/06/2021 As always I created and set-up our Sprint Retro and Sprint planning. The discussion topics were:
We also agreed to Deliver UX/UI assets in PNG or PSD file formats and have a mix of 2D and 3D art.
Whilst putting the deck together, I looked at the Marking Rubric, and one of the marking criteria mentioned: "Alignment with the team charter".
In week one, the tutors share the Group Work Strategy (Link) with us, and I referred back to it to see what elements I had to include in our team charter.
The description in the marking rubric describes, "A team charter is present and signed. Considerable effort has been made to ensure working practice aligns with that mapped out in the team charter."
This was rather vague, so I looked at it more in the sense of a 'Ways of Working' document or a 'Statement of work' (SOW).
A statement of work (SOW) describes a given project's requirements. It defines the scope of work, project deliverables, timelines, work location, and payment terms and conditions.
Putting things down on paper like this means there is no ambiguity, ensuring the agreed-upon scope of services within the SOW is completed on time and within budget.
Being the team leader, I thought I should be responsible for putting our Charter together and creating it. I had already set many things in motion during our set of meetings (Link) and thought it best to pull these bits together for the Charter.
I also thought it best to include elements of the
Group Work Strategy to clearly define the Handling Conflict, Team Dissolution and Redeployment of Students, and Performance Measurement as outlined in the marking rubric.
I put together the Charter in confluence and asked each team member to review and digitally sign it.
I reached out to Giovanni to confirm whether a digital signature would be valid, and he was comfortable with it.
The team was happy to sign the document as we had already defined most of it within the first few weeks. They had trusted my experience of putting similar documents together and read the Group Work Strategy document aspects before.
The Team Charter I produces is attached here
Brand
Company type
Monkii
Main company (Chip maker)
Volterman smart
Car company
Bionic
Drinks company
Kickstarter
Drug/Pharma company
Vardanyan
Energy company
Ohanian
Upcoming Film release
Shadowmatic
Games company
Name
Type
Personality
Ability
Asimov
Main playable
Inquisitive, Resourceful, Resilient
Krav Maga, Brazilian jiu jitsu
Melee,
Energy pulses
Spark
Companion
Grumby and sarcastic, dark humour - Happy with bodies that he likes.
Can jump into the bluepirnts picked up
Natasha - (vulnerable person)
Relies on the main character
Vulnerable, lost, scared
none
Hari - Data Scientist (best friend)
Advice and support character
ADHD
none
Gaal - Teacher (mentor/voice of reason)
Main character can undoubtedly trust
Analytical, caring, clever
none
Name
Type
Personality
Abilities
Cleaner
Bot / Basic enemy
Zombie-like robot
Run
Attack with simple punches and wind-up animation
Gardener
Bot / Basic enemy
Zombie-like robot
Driver
Bot / Basic enemy
Zombie-like robot
Food vendor
Bot / Basic enemy
Zombie-like robot
Market stall person
Person / Mid level enemy
Like someone on withdrawal
Coffee Shop worker
Person / Mid level enemy
Like someone on withdrawal
Personal shopper
Person / Mid level enemy
Like someone on withdrawal
Circle motion with bags, dashes across the screen, gets dazed hitting walls
Hotel concierge
Person / End of level boss
Doctor
Person / End of level boss
Sleazy
Store Manager
Person / End of level boss
Little man syndrome
Accountant
Person / End of level boss
Power hungry
Chief executive
Person / Final boss
Arrogant hubristic
Item
Notes
Project Planning
@Nural Choudhury created a project plan
We need to create tickets for all the development tasks
Project Status
Ticket status updated
Assign jobs to open tickets
File types for UX/UI assets delivery
Sprint 2 Closed
Backlog grooming
Some tickets deleted
Assign jobs to open tickets
File types for UX/UI assets delivery
Sprint Planning
Ticket moved across into Sprint 3
Sprint changed to two-week sprint as we have larger tickets
Sprint Kick-off
Sprint 3 started
Game Demo
@Lucas Souza presented status of Greybox prototype
Attack
Weapons
Shoot
Weapon select
Sound
Enemies and interaction
AI Modelling
Sprint Retospective
Start
Pull-in tickets when you have time
Create tickets for everything
Stop
Procrastinating
Continue
Allowing time for blog writing
Voting in confluence