# Week 4

**Abstract**\
Our learning objectives for the week were:

* [x] Plan and coordinate a pitch.
* [x] Discuss various approaches to pitching.
* [x] Deliver a pitch.

## Post 1: Nomenclature

I created some names for each of the characters and left them for the team to vote. I also started to look at some in-game brands and looked at Issac Assimove books for inspiration.&#x20;

| **Brand**       | **Company type**          |
| --------------- | ------------------------- |
| Monkii          | Main company (Chip maker) |
| Volterman smart | Car company               |
| Bionic          | Drinks company            |
| Kickstarter     | Drug/Pharma company       |
| Vardanyan       | Energy company            |
| Ohanian         | Upcoming Film release     |
| Shadowmatic     | Games company             |

A few decisions were made:\
Team name = **Simulacrum games**\
Game name = **Asimov**\
Location = **Yerebat** (mash-up of Yerevan and Ashgabat)\
Main character = **Asimov**\
NPC Teacher Character name = **Hari**

I started to work on the story again as we had finalised the personalities and abilities of the characters with the group.

**Friendlies**

| Name                                    | Type                                 | Personality                                                          | Ability                                                                                      |
| --------------------------------------- | ------------------------------------ | -------------------------------------------------------------------- | -------------------------------------------------------------------------------------------- |
| Asimov                                  | Main playable                        | Inquisitive, Resourceful, Resilient                                  | <p></p><ul><li>Krav Maga, Brazilian jiu jitsu</li><li>Melee,</li><li>Energy pulses</li></ul> |
| Spark                                   | Companion                            | Grumby and sarcastic, dark humour - Happy with bodies that he likes. | Can jump into the bluepirnts picked up                                                       |
| Natasha - (vulnerable person)           | Relies on the main character         | Vulnerable, lost, scared                                             | none                                                                                         |
| Hari - Data Scientist (best friend)     | Advice and support character         | ADHD                                                                 | none                                                                                         |
| Gaal - Teacher (mentor/voice of reason) | Main character can undoubtedly trust | Analytical, caring, clever                                           | none                                                                                         |

**Enemies**

| Name                | Type                       | Personality                | Abilities                                                                                     |
| ------------------- | -------------------------- | -------------------------- | --------------------------------------------------------------------------------------------- |
| Cleaner             | Bot / Basic enemy          | Zombie-like robot          | <p></p><ul><li>Run</li><li>Attack with simple punches and wind-up animation</li></ul>         |
| Gardener            | Bot / Basic enemy          | Zombie-like robot          |                                                                                               |
| Driver              | Bot / Basic enemy          | Zombie-like robot          |                                                                                               |
| Food vendor         | Bot / Basic enemy          | Zombie-like robot          |                                                                                               |
| Market stall person | Person / Mid level enemy   | Like someone on withdrawal |                                                                                               |
| Coffee Shop worker  | Person / Mid level enemy   | Like someone on withdrawal |                                                                                               |
| Personal shopper    | Person / Mid level enemy   | Like someone on withdrawal | <ul><li>Circle motion with bags, dashes across the screen, gets dazed hitting walls</li></ul> |
| Hotel concierge     | Person / End of level boss |                            |                                                                                               |
| Doctor              | Person / End of level boss | Sleazy                     |                                                                                               |
| Store Manager       | Person / End of level boss | Little man syndrome        |                                                                                               |
| Accountant          | Person / End of level boss | Power hungry               |                                                                                               |
| Chief executive     | Person / Final boss        | Arrogant hubristic         |                                                                                               |

The story was based around thre gaming loop:\
\- Investigate\
\- Battle\
\- Discover\
\- Collect\
\- Upgrade

## Post 2: Presentation Deck

I had a look at the weekly content and started to draw a strawman of the presentation deck and created a confluence page. I put names against each section based on our team roles and areas we were responsible for.

* **Concept**
  * Background on the game, story, platforms (@Nural Choudhury)
* **Features**
  * Game Mechanics (@Daniel McKinley/ @Lucas Souza )
  * Artwork (@Luke Morrisby)
  * Music (@Daniel McKinley)
  * Machine Learning (@Lucas Souza)
* **Approach**
  * Users and Market-fit (@Linda Fitzgerald)
  * Market Size (@Nural Choudhury)
  * Road-map/Money/Investment (@Nural Choudhury)
* **Prototype** - Demo Walkthrough/Trailer (@Luke Morrisby)
* **Team**
  * Who we are and background ()
* **Next steps**
  * What needs to happen next (@Nural Choudhury)

I also created a Keynote template for the team to use. I then created a table to paste in their copy and drop their assets for me to pick up.

## Meeting 1: Sprint Retro and Sprint planning <a href="#meeting-1-sprint-retro-and-sprint-planning" id="meeting-1-sprint-retro-and-sprint-planning"></a>

**23/06/2021**\
As always I created and set-up our Sprint Retro and Sprint planning. The discussion topics were:

| Item                          | Notes                                                                                                                                                                                                                                                                              |
| ----------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Project Planning              | <ul><li>@Nural Choudhury created a project plan</li><li>We need to create tickets for all the development tasks</li></ul>                                                                                                                                                          |
| <p>Project Status<br><br></p> | <ul><li>Ticket status updated</li><li>Assign jobs to open tickets</li><li>File types for UX/UI assets delivery</li><li>Sprint 2 Closed</li></ul>                                                                                                                                   |
| Backlog grooming              | <ul><li>Some tickets deleted</li><li>Assign jobs to open tickets</li><li>File types for UX/UI assets delivery</li></ul>                                                                                                                                                            |
| Sprint Planning               | <ul><li>Ticket moved across into Sprint 3</li><li>Sprint changed to two-week sprint as we have larger tickets</li></ul>                                                                                                                                                            |
| Sprint Kick-off               | <ul><li>Sprint 3 started</li></ul>                                                                                                                                                                                                                                                 |
| Game Demo                     | <ul><li><p>@Lucas Souza presented status of Greybox prototype</p><ul><li>Attack</li><li>Weapons</li><li>Shoot</li><li>Weapon select</li><li>Sound</li><li>Enemies and interaction</li><li>AI Modelling</li></ul></li></ul>                                                         |
| Sprint Retospective           | <ul><li><p>Start</p><ul><li>Pull-in tickets when you have time</li><li>Create tickets for everything</li></ul></li><li><p>Stop</p><ul><li>Procrastinating</li></ul></li><li><p>Continue</p><ul><li>Allowing time for blog writing</li><li>Voting in confluence</li></ul></li></ul> |

We also agreed to Deliver UX/UI assets in PNG or PSD file formats and have a mix of 2D and 3D art. <br>

## Post 3: Team charter

Whilst putting the deck together, I looked at the Marking Rubric, and one of the marking criteria mentioned: "Alignment with the team charter".

In week one, the tutors share the Group Work Strategy ([Link](https://flex.falmouth.ac.uk/courses/913/files/144274?wrap=1)) with us, and I referred back to it to see what elements I had to include in our team charter.&#x20;

The description in the marking rubric describes, "A team charter is present and signed. Considerable effort has been made to ensure working practice aligns with that mapped out in the team charter."

This was rather vague, so I looked at it more in the sense of a 'Ways of Working' document or a 'Statement of work' (SOW).

A statement of work (SOW) describes a given project's requirements. It defines the scope of work, project deliverables, timelines, work location, and payment terms and conditions.

Putting things down on paper like this means there is no ambiguity, ensuring the agreed-upon scope of services within the SOW is completed on time and within budget.&#x20;

Being the team leader, I thought I should be responsible for putting our Charter together and creating it. I had already set many things in motion during our set of meetings ([Link](https://docs.akanoodles.com/ux-playbook/gdd730/week-1#post-2-meeting-1-ways-of-working-and-intros)) and thought it best to pull these bits together for the Charter.&#x20;

I also thought it best to include elements of the&#x20;

Group Work Strategy to clearly define the Handling Conflict, Team Dissolution and Redeployment of Students, and Performance Measurement as outlined in the marking rubric.&#x20;

I put together the Charter in confluence and asked each team member to review and digitally sign it.&#x20;

I reached out to Giovanni to confirm whether a digital signature would be valid, and he was comfortable with it.&#x20;

The team was happy to sign the document as we had already defined most of it within the first few weeks. They had trusted my experience of putting similar documents together and read the Group Work Strategy document aspects before.&#x20;

The Team Charter I produces is attached here

{% file src="<https://849677877-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-LYJEa4HtC_5BLnFqoTd%2F-MhLYmzBxlx6Lv1QAVx9%2F-MhLZS9YNI7-AwaoPlAi%2FGDD730-TeamCharter-180821-0003.pdf?alt=media&token=31eaa661-7e5c-47f7-b3c6-8dfa8e3bbafb>" %}
Team Charter - GDD730
{% endfile %}


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